Digger is a cozy-but-deep incremental mining game. Click to break blocks on a 26×16 grid, dig down through 256 exponentially harder layers, and turn every hit into a shower of gold.

This is a work in progress — and that's exactly why you're here. Jump in, play around, and discover what the game has to offer for yourself. There's more hiding under the surface than it first lets on.

Most of all, I'd love to hear from you. Leave a comment with your thoughts, opinions, or ideas — what you liked, what felt off, what you'd want to see next. Your feedback is what's going to shape where Digger goes from here.

Thanks for giving it a try!!

Published 1 day ago
StatusPrototype
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(4 total ratings)
Authorldevoto
TagsClicker, Godot, Idle, Incremental, mining, Singleplayer
AI DisclosureAI Assisted, Code

Comments

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I've been clicking for a while with nothing happening. I'm quiting this.

Finished it.

Pretty solid concept, I like how it looks like a heat map. Could use more layers and more interesting upgrades. Maybe multiple "maps" and a prestige system of some sort?

(+3)

Upgrades are boring

(1 edit) (+1)

Played from start to end. If I didn't get horizontal helper as my first one, I think it'd have taken like 3x as long. The upgrades give much too little bonus, and by the time they're reasonable prices for the speed given, you're in the quintillions of money due to depth multipliers. One radius to get the four neighboring tiles, then gotta get to floor 11 to benefit from it more. Possibly "neighboring tiles" would make more sense than a simple radius.

(+1)

think the upgrades are a bit underpowered...

No idea what happened after the first 5 minutes, but it felt good, nice game!